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Vork renders scenes on a ray-tracing GPU. Voyager runs Vork on its cloud GPUs, so you or your agent can render from any computer, including one without a GPU.
Before you start: a paid Voyager workspace (Starter or above) and the voyager-cloud CLI (quickstart). The machine bills by the minute until you release it.

Which GPUs run Vork

Vork needs ray tracing. The compute preset (H100) and A100 GPUs have no ray-tracing cores and can’t run Vork. Use them for CUDA compute, not renders.

Give this to your agent

Paste this into Claude Code, Codex or any coding agent. The same text is on voyager.so/vork/cloud and in voyager-cloud help vork.

Do it yourself

1

Lease a GPU

Use one machine for the whole session. Leasing a new one for each render repeats the setup and costs more.
2

Set up Vork, once per machine

vork setup can take a few minutes with no output; it isn’t stuck. vork help describes the scene format. To skip setup next time, save a snapshot afterwards and lease from it.
3

Render, look, revise

exec waits and prints Vork’s output. A non-zero exit means the render failed; the output says why. Edit the scene on your computer and repeat. push sends only what changed.
4

Final render and release

Release prints what the session cost.

Render profiles

Iterate on std/previs or std/draft, on render-lite if you like, and switch to std/final or std/path on render only for the last render.

Long renders

A running render keeps the machine awake. When nothing is running, it pauses itself after 15 minutes.

If something went wrong

Check the preset with voyager-cloud status <machine>. If it is compute (H100) or another GPU without ray tracing, release it and lease render or render-lite.
That’s normal on a new machine. Let it finish. If it fails, run it again and read its error output.
exec exits with Vork’s exit code and prints its error. Fix the scene and render again. For a detached render, read the error with voyager-cloud logs <job>.