Before you start: a paid Voyager workspace (Starter or above) and the
voyager-cloud CLI (quickstart). The machine bills by the minute until you release it.Which GPUs run Vork
Vork needs ray tracing.
The
compute preset (H100) and A100 GPUs have no ray-tracing cores and can’t run Vork. Use them for CUDA compute, not renders.
Give this to your agent
Paste this into Claude Code, Codex or any coding agent. The same text is on voyager.so/vork/cloud and invoyager-cloud help vork.
Do it yourself
1
Lease a GPU
2
Set up Vork, once per machine
vork setup can take a few minutes with no output; it isn’t stuck. vork help describes the scene format. To skip setup next time, save a snapshot afterwards and lease from it.3
Render, look, revise
exec waits and prints Vork’s output. A non-zero exit means the render failed; the output says why. Edit the scene on your computer and repeat. push sends only what changed.4
Final render and release
Render profiles
Iterate on
std/previs or std/draft, on render-lite if you like, and switch to std/final or std/path on render only for the last render.
Long renders
If something went wrong
Vork fails to start on the machine
Vork fails to start on the machine
Check the preset with
voyager-cloud status <machine>. If it is compute (H100) or another GPU without ray tracing, release it and lease render or render-lite.vork setup prints nothing for minutes
vork setup prints nothing for minutes
That’s normal on a new machine. Let it finish. If it fails, run it again and read its error output.
A render exits with an error
A render exits with an error
exec exits with Vork’s exit code and prints its error. Fix the scene and render again. For a detached render, read the error with voyager-cloud logs <job>.